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 Mhambu Jhammi (NPC)

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Tempest
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Posts : 56
Join date : 2009-08-12
Age : 35
Location : Tau-37, between the Barrier and Edge nebula

Mhambu Jhammi (NPC) Empty
PostSubject: Mhambu Jhammi (NPC)   Mhambu Jhammi (NPC) EmptyWed Oct 13, 2010 10:14 pm

Name: Mhambu Jhammi

Class: Arrancar

Age: 516

Physical appearance: Dark skin, dreadlocks, goatee. He may be old, but he looks like a young rastafari in his twenties. He wears a typical colorful rasta hat. Also his uniform is black with minor white elements. His shoulders have green badges which represent cannabis leaves. He is occasionally seen around smoking weed and it annoys other arrancars some times.

Background:

Mhambu was a Voodoo ritualist of a secret cult when he was still human. Even then he had considerable dark powers and he was really able to curse people and he also occasionally summoned dark spirits (he didn't know that they were hollows). His cult was having a war of vengeance with another rastafari guild. Mhambu was one of the most fierce avengers of his gang.

On a decisive battle between those two groups, Mhambu unleashed all that he got and summoned a mass of hollows. These hollows however started a bloodbath and ate every rasta on the battleground. Mhambu and all his friends and enemies turned into hollows and due to this incident there was an unusual concentration of hollows in a single place. It acted as a catalyst for a merging progress and all the hollows merged into one gillian. Mhambu was already very corrupted by Voodoo and his malicious spirit took over the lead. And from that moment, the hollow with the name Mhambu disappeared into the vast plains of Hueco Mundo. His presence would reappear many years later.

For decades the arrancar society was aware that an unknown Vasto Lorde with very dark powers who had been harvesting weaker arrancars and hollows. It was only a century later when they managed to capture that hollow and turned it into one of their brethren.

Now Mhambu is considered one of the elite arrancars. His wisdom and words are taken into account and he is a part of the high arrancar council.

Personality: When Mhambu is not smoking weed, he is very serious. He can concentrate easily and he is very calculating, observant and good at seeing the truth of the matter (much like Shunsui Kyoraku used to be). But when he is smoking weed, he is showing off his white teeth with a wide smile and can be socially interactive (though it pisses the hell out of many others). His only mask fragment left is a piece of bone on his forehead, above his left eye.

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Powers:

#1: Hollow powers
#2: Zanjutsu
#3: Reiatsu (power 45%/regeneration 55%)
#4: Sonido
#5: Hierro
#6: Hand to hand combat

Mhambu is adept in using ceros and balas. He is able to use gran rey cero as well. His swordplay is fairly good, but he relies more on his special abilities than actual clashing. His regeneration is fairly good. He does not rely on his hierro and rather dodges enemy attack.

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Pre-arrancar form: Mhambu had a slightly monkey-ish posture. His hollow mask was white and looked slightly reptilian in design but with no eyeholes. It had tribal markings as if it was a ritual mask. He already had dreadlocks. His body was covered with white bone-like structure which had a black-white striped pattern. He was wielding a scythe.

Zanpakuto: A dagger for rituals. Grey rusty blade and a skull carved to the rear end of the handle.

Resurrection: Grin, "La Maldicion" (curse).

The dagger transforms into a scythe which has a blade made out of white reiatsu. The bone on his forehead extends and covers his both eyes, covering both his eyes. It has red tribal markings on it, drawn with blood. His upper body is revealed and his lower body is armored with bone. He has a belt, armbands and necklace of skulls.

Resurrection aspect: "Infortunio" (misfortune): The white reiatsu scythe blade. Aside giving his scythe cutting power it has two special abilities.

#1 Defensive state: If Mhambu gets injured, he waves his hand over the blade and the reiatsu blade disappears. Then he makes a wave over his body and his regeneration accelerates. His scythe becomes a polearm with decreased offensive power. He can return the blade back to the scythe with his handswing as well.

#2 Offensive state: If Mhambu manages to make five specific cuts on the enemy so they form a cursemark, he will point the scythe at the enemy. The blade disappears again and the cursemark will glow with reiatsu. All of Mhambu's ceros, gran rey ceros and balas will start homing on the target with the glowing cursemark.

Other special skills:

He can see the truth behind scenes and it is not easy to deceive him.

When he gets high from his joint, his reactions, speed and strength weaken, but his cero will gain more size and power.
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